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weather-control satellite, naturally) can feel tacked on, alternating between superfluous single panels and long stretches of exposition, but it grounds you in the comic-book experience nicely. That said, everything from the interface to the level design feels frustratingly lacking. The game gives you a relatively simple interface--a virtual d-pad on the left and buttons on the right for an action or speed boost. The action button depends on the context of your situation, such as heat vision when you're facing a mech or a drone, or cold breath when you're facing a fire--but inexplicably you can
also tap your movement pad in some situations instead, like when you have to smash a getaway car or a runaway missile. The direction you're facing matters a lot in combat, but with the tools you're given in the interface, you often end up shooting past your enemy only to have to turn around so that you're facing the right direction for a smash or heat blast, only to have the enemy move and repeat the process again--so many of the game's battles are difficult only because of the interface's limitations. On top of that, your threat indicators (blue, red, or yellow directional arrows) change arbitrarily between waves (sometimes a fire is a red arrow, sometimes it's yellow), so you have no idea whether an arrow is pointing to a humble surveillance camera or a game-ending runaway missile. This is all compounded by the fact that you face the same recycled enemies again and again throughout the game--drones, robot spiders, helicopters, orange-suited thugs, etc. None of them are a threat to you (you're Forticlient Offline Installer!), but you have to deal with them quickly in order to keep Metropolis from burning up (which you can track with a life bar above the city). This can make for some tedious gameplay (at one point, you have the uniquely unheroic task of flying all over Metropolis to smash 37 floating cameras--cameras? 37?--in a row), which is made worse by a claustrophobic and increasingly unconvincing Metropolis. For example, when you smash a getaway car, it stays there on the street, but if you help land a crashing plane, the plane then disappear
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