going for it, it's not perfect: when tested on a 3G, menus were often laggy and sometimes text wouldn't appear (so, for example, you couldn't see your money, score, unit costs, or in-game callouts). The game also slowed down and became unresponsive when many units were onscreen (making the otherwise fun zombie mode unplayable after a few minutes). That said, when Datacard Printer Sp35 Driver works--which is most of the time--it's one of the best games of its kind.- We began testing the iPhone version of MOG, a subscription on-demand music service, as soon as it
became available. While it performs adequately, we haven't seen anything that really makes it stand out from the other competitors we've looked at recently, like Rhapsody, Thumbplay, and the still-in-beta Rdio. First, the positives. Sound quality was excellent when streaming over a 3G connection and you can download any song to store in a local cache, so you can play it even when you're offline (like Rhapsody and the BlackBerry version of Thumbplay). You can choose to download songs in a high-quality (320kbps) version as well. The MOG radio feature works the same way as it does with MOG's Web-based application: it builds a playlist around your currently playing song, and a slider lets you control how much variety you want--you can play all songs from the same artist (a nice touch that free radio services like Pandora lack), or mostly songs from other artists. We were also favorably impressed with the depth of MOG's catalog, which has improved since we looked at it last year--it had selections from a local Seattle band, The Curious Mystery, which we haven't seen in too many other places, and
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